PANIC! (Playground AI Network for Interactive Creativity) is an interactive installation that enables users to experiment with multiple generative AI models in a chain-like fashion. Working with Dr. Ben Swift, I designed and built the physical installation featuring split-flap Vestaboards, television screens, and a custom input terminal with a 'panic button' to trigger the AI model cycle.
PANIC! in action, showing the sequence of AI-generated outputs
Collaborating with Dr. Ben Swift, we envisioned and developed PANIC! (Playground AI Network for Interactive Creativity), a system enabling users to rapidly experiment with multiple generative AI models in a chain-like fashion. After an initial showcase at the Creative AI Sydney Conference, we expanded PANIC! into an interactive public installation. I designed and built the physical installation, featuring split-flap Vestaboards, television screens, and a custom input terminal with a 'panic button' to trigger the AI model cycle, primarily focusing on image generation and description models.

PANIC! was a highlight of the Australian Cybernetic Exhibition, attracting thousands of visitors and gaining media attention. It is now a core component of the ANU School of Cybernetics' AI workshops, fostering critical thinking and active engagement with generative AI among executives and other professionals.
